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How does a game camera follow you? Smoothing, dead zones and look-ahead
Every game has a camera, and how it follows you changes how the game feels. Learn the four common types: locked, smooth, dead zone and look-ahead.
Steer a hero through a big world and switch between cameras to see how smoothing, dead zones and look-ahead change what you see, and what to try first in your own game.

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10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a… Making Games
7 Oct How does a 2D character walk? Sprite sheets and animation speed Every 2D game character walks the same way a flipbook does: a few drawings shown one after another. Games pack those drawings into a single… Making Games
5 Oct How does a game enemy decide what to do? State machines for beginners Ever wondered how a game guard knows when to chase you? Most enemies run on a state machine: they are always in exactly one state, like… Making Games
3 Oct How does a game make a character jump? Gravity and the game loop A jump in a game isn't an animation. It's two tiny sums, velocity changes by gravity, then position changes by velocity, repeated every… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single… Making Games
2 Oct Which game engine should a beginner start with? Godot, Unity or Unreal A game engine is a toolbox that handles the hard parts of making a game: drawing, sound, controls and collisions. Godot, Unity and Unreal…
10 Oct How does a game remember your progress? Save files explained How does a game remember where you stopped? It writes a small file of facts, called the game state, and reads it back when you load. Try a… Making Games
7 Oct How does a 2D character walk? Sprite sheets and animation speed Every 2D game character walks the same way a flipbook does: a few drawings shown one after another. Games pack those drawings into a single… Making Games
5 Oct How does a game enemy decide what to do? State machines for beginners Ever wondered how a game guard knows when to chase you? Most enemies run on a state machine: they are always in exactly one state, like… Making Games
3 Oct How does a game make a character jump? Gravity and the game loop A jump in a game isn't an animation. It's two tiny sums, velocity changes by gravity, then position changes by velocity, repeated every… Making Games
2 Oct What should your first game be? Why small is smart Most first games never get finished, because the plan grows faster than the skills. The cure is to finish something tiny: Pong, a single… Making Games
2 Oct Which game engine should a beginner start with? Godot, Unity or Unreal A game engine is a toolbox that handles the hard parts of making a game: drawing, sound, controls and collisions. Godot, Unity and Unreal…