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Making Games / 4 min /

How does a game camera follow you? Smoothing, dead zones and look-ahead

Every game has a camera, and how it follows you changes how the game feels. Learn the four common types: locked, smooth, dead zone and look-ahead.

Steer a hero through a big world and switch between cameras to see how smoothing, dead zones and look-ahead change what you see, and what to try first in your own game.

A dashed dead-zone box and a crosshair in a game view, with a hero square moving ahead of the camera

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