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Making Games / 4 min /

How does a 2D character walk? Sprite sheets and animation speed

Every 2D game character walks the same way a flipbook does: a few drawings shown one after another. Games pack those drawings into a single sprite sheet and slide a small window along it.

Play with the speed, pick single frames, and learn why animation speed is not the same as your game's frame rate.

A row of eight pixel-art frames of a character walking, shown as a sprite sheet

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