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Making Games / 4 min /

How does a game make a character jump? Gravity and the game loop

A jump in a game isn't an animation. It's two tiny sums, velocity changes by gravity, then position changes by velocity, repeated every frame.

Play with launch speed and gravity in a live simulation, see why strong gravity feels snappy, and learn the small tricks (coyote time, jump buffering) that make jumps feel good.